Challenge J

„Play outside“

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Proposed by digitalhub cologne


Kids and teenagers love playing with their mobile phones and tablets, but are often not incentivized to exercise, do sports, socialize and get some fresh air. This leads to the known effects of childhood obesity, social isolation and video game addiction amongst others.

Actual Challenge

The actual challenge is to combine both, the benefits of working out with your friends in the fresh air and the demand to play with smartphones. This could be done by means of an outdoor, multiplayer AR-game. Using gamification elements, kids will have a huge incentive to play the game.

Stretch goal

Don’t only think about kids. This game could probably also be used for medical rehabilitation, or by the elderly or just by everyone. It might also be useful in a professional setting as a team building tool.

Available resources/support

  1. Ultra-wide band localization kit (Pozyx)
  2. Game engine
  3. cloud

some icebreaker-questions

  1. What incentivized you go outside and play with your friends when you were young?
  2. What gamification elements will work with young people today?
  3. Is there a solution that will work with elderly people as well?

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